PROJECT SEVEN

Specifications

  • 10 week production at 50%
  • A first person game
  • Using our own engine
  • Using Doom 3 as our reference game

Summary

Project Seven is a first-person precision shooter where the player will make their way through a mysterious testing facility with vicious robots at every turn. Each robot is equipped with a protective shield that makes it hard to destroy and by shooting away the shields the player will make the robots vulnerable.

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My Contribution

Creating the documentation used during the production.

Creating and iterating on two levels for the game.

 

 

 

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The Quantum Game crew

Level Designers

Carl-Henrik Andersson

Fredrik Sjö

 

Artists

Henrik Giang

Magnus Quach

Ted Flodman Söderberg

Johan Ernstsson

 

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Challenges

The challenge that I experienced most during this project was how to balance the difficulty of my levels. Since we had only one kind of enemy it was important that we could provide the player with different scenarios to interact with them in.

I found that this made estimating a level's difficulty into a challenge on its own, since moving a bit of cover or closing of a route for the player could change the scenario significantly.

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